a giant rat with wings

orion pt.4 (Corpse Management)

It's funny rereading that last post - needless to say I did not make the 'live' deadline.

A lot of changes in my life, mostly on the job front, almost all good changes.

A problem I've been kicking down the road is corpse management - a society need is already waste management, but was running into the problem of generating a new settlement and having the corpses of all the past generations (via the 'lineage' generation system) scattered everywhere. I didn't want to remove them, because their bodies were autonomous characters and having them exist in that way felt more technically elegant (for example, a person knowing their relatives and being able to reference that relatives attributes vs. storing it in some other kind of hacked mechanism (plus, what if some time in the future you want them to re-animate lol)).

Either way this forced me to create a 'corpse management' settlement profession type that is responsible for burying corpses which also meant generation needed to account for areas/rooms where this was the purpose.

Already professions have automated procedural schedules so it wasn't too big of a task, but any time two big systems like that intermingle is always scary.

Regardless, progress continues and will fall back on the tasks described in the last post. One of the ongoing complexities is 'truth acquisition' for NPCs you can say anything to - a very tricky problem.