orion pt.3
Random paste from the console:
🧠 Added memory: I remember hiding from the red dwarves in the Eldorian Mountains when I was a child. They were so loud and angry.
🧠 Added memory: I once found a shiny gold coin, it was the most beautiful thing I had ever seen.
🧠 Added memory: I am proud of my reputation with The Eldorians. They trust me.
🧠 Added memory: I saw someone stealing from Mr. Olyvyr recently.
🧠 Added memory: I am building a successful business. I have a lot of work to do.
(scrooge mcduck vibes)
I've added a 'live' date of July 13th. I guess the expectation (self imposed) is that the game is live and in production by that date, regardless if its public?
For this estimation I took every single thing on the 'short todo list' and counted that many days. Of course this is absurd and of course it will probably be as accurate as any other method I've seen so far in estimating work in software (in fact rolling dice might be just as good).
I find myself resisting this next stage of development which is really around refining the quest system. I already wrote the system which allows NPCs to generate their own quests, but am now having to re-open all this work and face it again.
There are some moments in a project (solo? probably all?) where you meet these key points of resistance and something scares you about moving forward. Of course, this says more about you than it does the task at hand, but I always find it really interesting (finding it interesting doesn't help).
One minor part of this fear is the sheer size of the project. I've failed to produce so many projects that I have a good sense of what is probable for me to get a thing live these days, but the rogue AI element really throws a wildcard by adding a new layer of "I'm not sure what's actually possible here."
I've been working pretty heavily in the last few years with apps which have a huge LLM/agentic component to them and we're still in this wild west period where it's making HUGE unlocks in some domains and presenting absolutely no gains in others, and it's not always obvious what those are (to me, right now).
The main fear, though, comes from the conceptual weight around NPC quest generation. In my head, this entire project kind of hinges on a few key ideas, and the idea that palatable content generation is somewhat infinite (when constructed/constrained appropriately). I guess a fear I have is that the quality of what I'm able to produce (at the cost required) isn't going to meet my expectations. I will get working to find out (after all the todo list isn't checking itself).